Kardzhali LTTA – day 3

The third day of LTTA Kardzhali within the framework of the Erasmus+ project  Qualified education with innovative teaching methods in school (no. 2023-2-BG01-KA210-SCH-000184736) included other workshops, new and exciting challenges for students; Today the students were also divided into mixed groups. They were invited to put their creative artistic and communication skills in English to

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Kardzhali LTTA – day 1

Today, 25.11.2024, the LTTA (Learning/Teaching/Training Activity) started in Kardzhali (Bulgaria), within the Erasmus+ project Qualified education with innovative teaching methods in school (no. 2023-2-BG01-KA210-SCH-000184736). The aim of this activity is to raise self-confident individuals who can solve problems and have good communication skills. The first day had the following structure: Meeting of participants; The opening

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Chess Contest Vasile Ploae

On October 24, 2024, the Vasile Ploae chess competition – the first edition was held at Spiru Haret National College, within the Erasmus+ project Qualified education with innovative teaching methods in school (2023-2-BG01-KA210-SCH-000184736). 32 competitors from 3 schools from Tecuci and Barcea participated. The contest, moderated by Professor Mihalcea Costel, coach accredited by the Romanian

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INNOVATIVE LEARNING METHODS AND TECHNIQUES – day 5

Last day of our Romanian activity: – Cultural visit of the city – Planning follow-up: future projects together -Training evaluation -Closing ceremony, awarding of certificates A week full of new things, interesting workshops! Together we learned to be better teachers, better partners, better people! We learned to be friends! Welcome to the world of Erasmus!

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INNOVATIVE LEARNING METHODS AND TECHNIQUES – day 3

The workshops within the Erasmus+ project QUALIFIED EDUCATION WITH INNOVATIVE TEACHING METHODS IN SCHOOL (no. 2023-2-BG01-KA210-SCH-000184736) continued: Gamification – game-based -Definition of gamification, why gamification? -Usefulness of game-based training -Advantages and disadvantages of game-based education – Many games, activities and content that support learning and communication -Best approaches and best practices regarding tools and methods

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