INNOVATIVE LEARNING METHODS AND TECHNIQUES – day 3

The workshops within the Erasmus+ project QUALIFIED EDUCATION WITH INNOVATIVE TEACHING METHODS IN SCHOOL (no. 2023-2-BG01-KA210-SCH-000184736) continued:

Gamification – game-based

-Definition of gamification, why gamification?

-Usefulness of game-based training

-Advantages and disadvantages of game-based education

– Many games, activities and content that support learning and communication

-Best approaches and best practices regarding tools and methods used in different countries in game-based education

-Safety and responsibility in game-based education

– Using game-based education in learning with IPAD, Android, and other mobile devices

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