The workshops within the Erasmus+ project QUALIFIED EDUCATION WITH INNOVATIVE TEACHING METHODS IN SCHOOL (no. 2023-2-BG01-KA210-SCH-000184736) continued:
Gamification – game-based
-Definition of gamification, why gamification?
-Usefulness of game-based training
-Advantages and disadvantages of game-based education
– Many games, activities and content that support learning and communication
-Best approaches and best practices regarding tools and methods used in different countries in game-based education
-Safety and responsibility in game-based education
– Using game-based education in learning with IPAD, Android, and other mobile devices







